Sunday, February 21, 2010

Project Nimoy : Second Milestone


I've posted my second version of the game here.

A quick changelist:
  • sped up the background speed
  • did some tuning to the player movement
  • added lasers that deplete when used too much
  • added new art for player, aliens and gas clouds
  • added a parachute animation for when the player runs out of fuel
  • moved HUD elements around
  • added new sounds
  • cleaned up some code (you'll have to trust me on that)
Next week I'm going to do a final polish to AI and movement. I really want to try and add a screen shake every time the player gets hit by an enemy, and a small into sequence showing the scientists getting into the rocket as it blasts off, but I'll see if I have time for that before Friday.

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