
I've posted my second version of the game here.
A quick changelist:
- sped up the background speed
- did some tuning to the player movement
- added lasers that deplete when used too much
- added new art for player, aliens and gas clouds
- added a parachute animation for when the player runs out of fuel
- moved HUD elements around
- added new sounds
- cleaned up some code (you'll have to trust me on that)
Next week I'm going to do a final polish to AI and movement. I really want to try and add a screen shake every time the player gets hit by an enemy, and a small into sequence showing the scientists getting into the rocket as it blasts off, but I'll see if I have time for that before Friday.
No comments:
Post a Comment